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BrainTagger

BrainTagger is a suite of serious cognitive-assessment games built on an arcade-style target-acquisition framework originally inspired by Whac-A-Mole. Each game changes the rules governing which targets users should select, remember, or avoid, transforming a familiar interaction into measures of processing speed, response inhibition, working memory, and cognitive flexibility. I helped evolve BrainTagger from an academic research prototype into a cognitive-assessment and analytics platform serving individuals, researchers, care organizations, and external partners.

Role:
Researcher → Project Manager → Founding Product Manager & Operating Officer
Timeline:
August 2019 – February 2026
Organization:
Centivizer

Impact Snapshot

  • 1,500+ users
  • 1,800+ research participants
  • 25+ product releases
  • 12 related peer-reviewed publications
  • Led 120+ cumulative contributors

My Contribution

Phase 1: Product Discovery and Scientific Foundation — 2019–2020

  • Rebuilt the product knowledge foundation: with no prior handover documentation, I interviewed previous contributors, mapped BrainTagger’s game logic, architecture, data schema, and frontend-backend flow, and created its first comprehensive reference for future team members.
  • Published the initial findings at a top-tier HCI conference: presented the early engagement challenges, international remote-study process, and need for additional gamification at CHI 2021 in “Monitoring Cognitive Performance with a Serious Game.”
  • Identified the central product-market-fit problem: conducted a longitudinal evaluation that revealed declining enjoyment and performance during repeated play, establishing sustained engagement as the primary barrier to ongoing cognitive assessment. The complete analysis was published in “Longitudinal Analysis of Sustained Performance on Gamified Cognitive Assessment Tasks.”

Phase 2: Engagement Design and Scientific Validation — 2020–2022

  • Designed an evidence-based retention strategy: developed four performance-feedback conditions and evaluated them in a three-week longitudinal study with 442 participants.
  • Improved enjoyment and repeated-use reliability: leaderboard feedback increased enjoyment by 25%, while self-comparison achieved the strongest test-retest reliability at 0.96.
  • Translated thesis research into shipped features: incorporated leaderboard and self-comparison feedback into the consumer analytics experience and published the results in Computers in Human Behavior.
  • Strengthened scientific credibility: conducted two studies with a combined 97 participants, confirming construct equivalence with an established cognitive measure and supporting research and clinical partnerships.
  • Established convergent validity for working-memory assessment: conducted two studies with a combined 97 participants, confirming construct equivalence with an established cognitive measure and supporting research and clinical partnerships. The findings were presented at AAIC Neuroscience Next and published in Applied Neuropsychology: Adult.

Phase 3: Platform Evolution and Market Expansion — 2022–2026

  • Scaled research and public adoption: grew BrainTagger to more than 1,500 users and 1,800 research participants across care homes, conferences, university studies, and partner organizations.
  • Led cross-functional product evolution at scale: coordinated more than 120 contributors across research, design, software, and hardware to deliver 25+ releases through build-measure-learn cycles, translating evidence into product and engineering requirements and contributing to 12 peer-reviewed publications.
  • Expanded the product’s audience and capabilities through research partnerships: introduced new visual themes, developed higher-load, word-retrieval, VR emotion-recognition variants, and partner-specific configurations supporting studies of psycholinguistics, cognitive aging, and long-term care.
  • Built the consumer analytics roadmap: defined the free and premium tiers, including personalized reports, age-referenced percentile scores, leaderboards, and session-to-session comparisons, and coordinated delivery across UI, frontend, backend, and data teams.
A player reaching for targets on the BrainTagger screen A player concentrating during a BrainTagger session An older adult playing BrainTagger with a facilitator nearby Participants playing BrainTagger side by side
Users playing BrainTagger.
BrainTagger plant version game screen
Plant version
BrainTagger card version game screen
Card version
BrainTagger alchemy sign version game screen
Alchemy sign version
Graphics designed by Sinuo Gao and UI designed by Jinfeng Wu.
YiFei Zhou showing a resident how to play BrainTagger
YiFei Zhou, Project Manager and PhD candidate, teaching a resident at City Park, Toronto, how to play BrainTagger.
BrainTagger dashboard home screen
Dashboard home — open full size
BrainTagger dashboard report screen
Dashboard report — open full size
Implementation made by project manager Zichun Xu and the BrainTagger dev team, UI developed by Lala K. Sondjaja and Jinfeng Wu.