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Product

2RaceWithMe

2RaceWithMe is an exergaming platform for older adults that synchronizes scenic travel videos with hand or foot pedalling; the journey advances only while the user moves. Designed for long-term-care, hospital, and community settings, it brings together accessible exercise, virtual tourism, personal progress, and social connection.

The product’s deployment has also been documented by the University of Toronto and evaluated through a Government of New Brunswick healthy-aging initiative.

The 2RaceWithMe pedalling set-up with a scenic travel video on screen
Role:
Project Manager → Founding Product Manager & Operating Officer
Timeline:
September 2020 – February 2026
Organization:
Centivizer

Impact snapshot

  • Deployed across 24 facilities, including 13 paying sites
  • 385 active users and a peak of 78 monthly active users
  • Most engaged residents rode 2–3 times per week for more than 22 months
  • Reduced the production database by 42%

My Contribution

Phase 1: Building the Core Experience — 2020–2022

  • Established an evidence-based content strategy: designed the first systematic video-suitability study for pedal-based exergaming, evaluating 40 videos with 126 participants.
  • Created permanent video-sourcing standards: identified smooth camera movement and hometown-evoking scenery as the strongest predictors of suitability for older users.
  • Made exercise progress visible: introduced post-session feedback showing distance, pedal rotations, and rotations per minute, establishing the foundation for later personal analytics.

Phase 2: Scaling the Care Platform — 2022–2026

  • Scaled adoption and long-term engagement: expanded 2RaceWithMe to 24 facilities, including 13 paying sites, while the most engaged residents continued riding two to three times per week for more than 22 months.
  • Built a scalable data foundation: consolidated 158 prototype tables into 91 governed production tables and coordinated a zero-downtime migration, reducing the database by 42%.
  • Made an evidence-based decision not to scale VR: led the VR interface and backend design of 2RaceWithMe, identified motion sickness as the primary barrier through field testing, and redirected investment toward the more accessible screen-based experience.

Working closely with the project manager and cross-functional development teams, I contributed to three major platform improvements:

  • Eliminated login friction for older users: translated RFID access into a complete specification covering resident, guest, double-authentication, interface, and backend workflows.
  • Delivered resident and caregiver analytics: defined personal exercise-history and facility-wide dashboards and helped coordinate frontend and backend development through launch.
  • Expanded social and international use: helped deliver two-person competition and coordinated French and Japanese localization for care settings in Canada and Japan.
Students observing a person riding the 2RaceWithMe bike in a VR headset
Photo by Tanya Humeniuk: Students observe and test the 2RaceWithMe VR version, developed by Yu Xue and Yawen Xiao.
Professor Mark Chignell riding the 2RaceWithMe bike
Professor Mark Chignell, founder and CEO of Centivizer, testing 2RaceWithMe.
2RaceWithMe dashboard home screen
Dashboard home
2RaceWithMe dashboard statistics screen
Dashboard statistics
Project Manager YiFei Zhou and the 2RaceWithMe development team designed and implemented the experience.
Illustrated portrait of Youzhi Hu using the 2RaceWithMe pedalling system